What is the En-Mercs project?
En-Mercs is an independent, self funded graphic novel project by David Murphy, me.
The comic looks really interesting. Where can I buy it and follow its progression?
It’s not for sale yet, but I am working on that. To keep up to date on the project sign up to the En-Mercs Facebook group or Twitter account. They are also great places to ask questions and discuss things, so get on down there.
Also tell you friends about the site. The easiest way is to click on this button to share this site in a multitude of places
The artwork on here is great! Did you draw them?
Ha ha, sadly not. I was cursed with the inability to draw my ideas to the high level of quality they deserved. On a personal note, I would like to thank all of the very gifted artists who have transformed this project from my scribbles and notes into the great pieces you see here now:
Rebekah Isaacs for drawing all of the comic pages so far. Her attention to detail, enthusiasm and creative flair has really brought the comic to life. Combine her work with Joseph Baker’s brilliant colouring and we have the makings of an awesome piece of work. Michael Kingery, who was generous enough with his time and talent to construct all of my mechanical concepts. Saejin Oh, a very talented artist who has done several character commissions for the project. His skill, speed and professionalism is amazing. Katie de Sousa, an exceptional digital painter who has started working on fleshing out some of my main characters. She is another invaluable contribution to the ongoing project. Kai Spannuth, has been amazingly generous in fitting me into his busy schedule. He has been responsible for a couple of big, high detail scenes that have helped bring the En-Mercs world more to life. Kelly Wainwright was responsible for the first ever En-Mercs commission, which inspired me to no end. Her constant creative input, criticism and friendship has been an anchor point for the project.
Every man and his dog has a story to tell. What makes yours so special?
I don’t want to give too much away right now but the story will be told in a unique fashion that will keep both the casual and hardcore fans interested and allow for greater audience engagement and even a little bit of participation… Also a lot of thought has gone into all of the characters and the world they reside in. Their history, capabilities, personalities and limitations have been sifting around in my head for over six years now. They have evolved to a point where they are rich in quality and believability.
Producing a graphic novel is easy, why is it taking you so long to make?
That’s what I thought when I first started. I’ll break my response down to help better answer this question and to forewarn any aspiring graphic novelists out there.
First off getting your world conceptualised by a third party is no mean feat. You have to find the right artists, write meticulous briefs, efficiently manage and feed back amends and foster a positive creative working relationship with them. All this helps the finished drawn concepts accurately mirror what images you visualised in your head. It’s easy to say what you don’t like but ten times as hard saying what you do exactly want.
Secondly you have to write the script. Until a machine is built that can read you mind and draw the comic perfectly you will have to make do with writing down every detail of every panel in your story. This entails you not only being the scriptwriter but also the director, cameraman, choreographer, producer to name a few.
Thirdly the last two points require a lot of time and money. You need to find a way to juggle and fit these into your life. Something that is easier said than done, especially if you want to see good progress on your graphic novel, but I’ve kept a healthy balance so far.